General Advanced Stats


Expected Goals: The chance of an unblocked shot attempt being a goal. For example, a rebound shot in the slot may have a 50% of going in and be worth 0.5 expected goals, while a shot from the blueline while short handed may be worth 0.01 expected goals. The expected value of each shot attempt is calculated by the MoneyPuck Expected Goals model. Expected goals is commonly abbreviated as "xGoals". Blocked shot attempts are valued at 0 xGoals. The expected goal value assumes than a player of average shooting ability is taking the shot. A player's shooting talent is not factored into this metric. Another metric, called "shooting talent expected goals" is available that does that. Learn more about expected goals here.

Corsi: Includes all shot attempts. Shots On Goal + shots that miss the net + blocked shots.

Fenwick: Includes all unblocked shot attempts. Shots on Goal + Shots that miss the net.

Low Danger Shots: Unblocked Shot attempts with a < 8% probability of being a goal. Low danger shots accounts for ~75% of shots and ~33% of goals.

Medium Danger Shots: Unblocked Shot attempts with between >=8% but less than 20% probability of being a goal. Medium danger shots account for ~20% of shots and ~33% of goals.

High Danger Shots: Unblocked Shot attempts with >= 20% probability of being a goal. High danger shots account for ~5% of shots and ~33% of goals.

Score Adjusted: Adjusts metrics to gives more credit to away teams and teams with large leads. Often teams who are leading "sit back" but aren't actually playing poorly.

Flurry Adjusted: Gives teams less credit for rebound shot opportunities than initial shots. Read more here.

Deserve To Win O' Meter: Tool that shows the probability of each team winning the game if both teams hypothetically had average goaltending during the game given the scoring chances that occured. While the Meter is not meant to be a prediction of who will actually win the game, teams that finish the game at above 50% on the meter have historically won 64% of games. Read more here.

Per 60: Stats per 60 minutes of icetime. A player with 2 goals and 120 minutes of icetime would have 1 goal per 60. This stat gives more credit to players who don't get much icetime.



Skater Stats


Expected Goal %: The percent of all expected goals the player's team gets while the player is on the ice compared to the other team. For example, if a player's team gets 0.6 expected goals and the opposing team gets 0.4 shot attempts while the player is on the ice, the player's expected goal % is 60%. It does not matter if it's the player or a teammate taking the shots, as long as the player is on the ice.

Corsi %: The percent of all shot attempts the player's team gets while the player is on the ice compared to the other team. For example, if a player's team gets 6 shot attempts and the opposing team gets 4 shot attempts while the player is on the ice, the player's Corsi % is 60%. It does not matter if it's the player or a teammate taking the shots, as long as the player is on the ice.

Fenwick %: The percent of all unblocked shot attempts the player's team gets while the player is on the ice compared to the other team. For example, if a player's team gets 6 unblocked shot attempts and the opposing team gets 4 unblocked shot attempts while the player is on the ice, the player's Fenwick % is 60%. It does not matter if it's the player or a teammate taking the shots, as long as the player is on the ice.

Shot Attempt: Any shot on goal, shot that missed the net, or shot attempt that was blocked

"On Ice": For "On Ice" metrics the player gets credit for all events that happen while the player is on the ice whether they were part of the play or not.

"Off Ice": For "Off Ice" metrics the player gets credit for all events that happen while the player is on the bench.

"Relative": A player's on ice metric minus their off ice metric. A positive value means the player's team does better on average when the player is on the ice. A negative value means the player's team does better when the player is on the bench.

Shooting Talent Above Average: A player's ability to score more goals an average player given the same scoring opportunities. This is based on a player's historical track record of exceeding their expected goals. A player with a shooting talent above average of 20% would have a 12% chance of scoring a goal on a shot with expected goal value of 0.1

Shooting Talent Adjusted Expected Goals: Expected goals * (1 + Shooting Talent Above Average). This is the number of goals a player is expected to score given their expected goals and their shooting talent.

Created Expected Goals: Gives credit to players who take shots that are likely to create future scoring opportunities through rebounds. Generally gives more credit to defensemen. Read more here.

Goalie stats


Expected Goals Against: The sum of all expected goals from the unblocked shot attempts taken on the goalie. Commonly refered to as xGoals against.

Expected Save Percentage: The save percentage an average NHL goalie would have based on the quality of the shots the goalie has faced.

Goals Saved Above Expected: Expected Goals against minus the actual number of goals the goalie has let in. A positive number means the goalie is stopping more goals than an average goalie would.

Save % Above Expected: The goalie's actual save percentage minus their expected save percentage.

Expected Rebounds: The number of rebound shots you'd expect an average goalie to give up given the shots the goalie has faced.

Expected Freezes: The number of times you'd expect an average goalie to freeze the puck given the shots the goalie has faced.